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Category Archives: 3d

Designer Cor Steenstra has put together a couple of websites devoted to car design and AliasStudio users. The first, CarDesign.TV, covers developments in the car design world, while the second,, has been created specifically for users of AliasStudio. Cor has begun a car modeling tutorial on Alais3DTV and has provided additional tips and demos in past updates.


Arno Villard has a blog similar to mine in that he is posting learning resources for designers. He, however, is focusing exclusively on AliasStudio. His focus is paying off, as he has mentioned several resources and tutorials with which I was hitherto unfamiliar and is also documenting some of his own experiments with the software. Pay him a visit and look around!

Veteran Rhino users are likely already aware of the incredibly detailed learning material available from James Carruthers at Hydraulic Design. The site contains a free “splashing ball” tutorial and info on how to order more advanced training CDs in which he models an aircraft and an automobile.

A ton of video tutorials on sketching, marker rendering, and a few 3d topics are available on this page from

Some interesting notes on observing and communicating form can be found at Saunders Creative.  Click “resources>tutorials/lectures.”

Documentation for AliasStudio is sent with the software, but if you’re ever in need of it and find that it hasn’t been installed on your system, Autodesk makes it available on their site. In addition to the standard help info, some digging will produce additional goodies, such as pdfs that include a detailed introductory tutorial on technical surfacing, and information on data transfer between Alias and other packages.

Gnomon has introduced a new site called Gnomonology. It contains several short, affordably priced, downloadable video tutorials covering many aspects of 3d and animation. Software covered includes Photoshop, Maya, and 3DSMax. A few of the current videos might be of particular interest to designers looking to improve their 3d skills. Try “Intro to Subsurface Scattering” from Alex Alvarez and “Speed vs Quality in VRay” from Christopher Nichols.

Fans of mental ray may appreciate Master Zap’s blog. The man behind the new mia_material in mental ray offers occasional tips on getting the most out of that software.


If you have never looked for Alias-related videos on YouTube, give it a shot. Get started with these. I haven’t watched many of them, but they look intriguing. Of course this isn’t specific to AliasStudio. Try Pro/E, Solidworks, or whatever.


Teague designer Joshua Maruska has a great tip on how to simulate anisotropic reflections on a brake rotor in AliasStudio’s real-time visualization (hardware rendering) mode.